Next up
Here is a look at the new reworked Lobby area, also just to give context to how big this game will be, I did a final count, and (not including levels such as the lobby, main menu, or You Died levels) this game will contain 40 total playable levels.
A small look at the next level. Hope you like how this looks.
Haven't posted here for this game in 6 months, so here ya go, a render for the in-game hallucinations. Hope ya enjoy this spooky image.
Vintage Freddy by @Battington
& @TheMediocreMakers ![]()
Eye ball model by MisterH
Im making this post to help anyone whos having the same issue I did. Over the past 2 years, Ive been struggling to find ways to make a game transfer save data from one version to the updated version. If you're struggling like me, package in shipping mode.
Well this is looking pretty good, hope you all enjoy this little image.
Vintage Bonnie by @Battington
& @TheMediocreMakers ![]()
The table and chair models are by @dot-e26
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This is a small look at the new remastered version of Flee The Facility, I wasn't lying when I said it would have improved visuals, also the levels will be way less harder on your CPU than it was before, read the article if you wanna know something scary.
This is a comparison Image from lowest graphics setting to highest graphics setting
Side Note: there is no RayTracing in this comparison image or the game itself
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington
& @TheMediocreMakers ![]()
It's Coming Soon










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