Be sure to read all the text files included in this release as it contains the changelog since version 0.1, credits, controls ability movesets and more information.
This demo is aimed primarily at those who haven't played it yet, or want to try out the copy abilities & new moves. No new levels, as I've been working hard on the actual game, which is a completely different from this tech demo.
Please report any bugs found, either on the project page, or on Twitter. Don't hesitate to give feedback either!
You can download it by visiting the Game Jolt project page. Be sure to follow it for more updates & releases!
Kirby Fan-Game Demo [Name not Final] by AlexAuger10 - Game Jolt
Available on Windows PC.
Next up
As y'all can see, I've also changed my username quite a bit. And as proof, I've decided to post this video about Bombchus! Made my twitter backup alexaugerdev_z public, so if y'all can share it there, it might help save someone from a potential fraud
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
animating my forever wip
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
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