Be sure to read all the text files included in this release as it contains the changelog since version 0.1, credits, controls ability movesets and more information.
This demo is aimed primarily at those who haven't played it yet, or want to try out the copy abilities & new moves. No new levels, as I've been working hard on the actual game, which is a completely different from this tech demo.
Please report any bugs found, either on the project page, or on Twitter. Don't hesitate to give feedback either!
You can download it by visiting the Game Jolt project page. Be sure to follow it for more updates & releases!
Kirby Fan-Game Demo [Name not Final] by AlexAuger10 - Game Jolt
Available on Windows PC.
Next up
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍













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