Game
Intergalactic Genocide
10 years ago

Known bugs in 0.0.0.1


I’ve found a few bugs in the current release of the Intergalctic Genocide Alpha Demo, I have most of them fixed and they will be resolved in 0.0.0.2, but I figured that I will point them out before then.

  1. Aborting a mission clears clears the value of all global variables, effectively logging the user out of GameJolt within downloaded copies of the game. This is not exactly a bug, but must be dealt with.

  2. The explosion effect is unfinished and looks kind of shitty. Also not a bug, but will be recoded in 0.0.0.2. (Already fixed in an unreleased build)

  3. Typo on the control screen. (“F” instead of “D”) -I’m a fucking idiot.

  4. AN ACTUAL BUG! If you run the game with your display set lower than its native resolution, a few things will be where they aren’t supposed to be. —This effect was found by [CG]bombitmanbomb who was playing the game with his 9k display set to 1080P. I quickly fixed this by putting display_set_gui_size(1280, 720); in a few scripts that I should have had it in the first place, but I messed up and didn’t. Thanks, Bomb!

  5. The asteroids actually use one set of vertices when there used to be several types of asteroids in both sizes. This was due to the engine bugging out, and reducing the big asteroids to only one model was a quick fix that should see a proper fix soon.

  6. The shouting sound is reminiscent of popular 2600 games, but sucks. (Not a bug, but going to be changed)

Aside from the bugs, version 0.0.0.2 should introduce a few new features too, with the invincibility powerup being one of the main ones! (It’s already coded, but I goofed and forget to save the track I was composing for it and have to try that again. :/)

I think that’s about all I have to say for now.
If you find any bugs or if the game runs like crap on you system, go ahead and tell me about it and I’ll try to do something about it.

Thanks to to [CG]bombitmanbomb for bringing that bullcrap bug that screwed with coordinates to my attention

and thank you for reading this article.

Smell ya later!

EDIT:

Oh yeah, I just remembered that Crateboy tried out the game and had good things to say, but he did hate the sound of the shooting with a passion and I think I do too, so I’ll go ahead and change that.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

not the greatest house, but it's a house! :D

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !