12 years ago

Kripperz/Betelgeuse Notes


Today I upload on Game Jolt early prototype of Betelgeuse, that we temporary called Kripperz. Here it is. At this moment many planned things is not realised, but we still develop this game, so you will see all that features in next versions of this prototype:

  • quests system (story and random quests)

  • inventory

  • RPG elements

  • perks/skills shopg

  • lobal map

  • new bosses, enemies, weapons, items

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Main idea of this game is redefining genre of space roguelike (Starflight, Prospector, Approaching Infinity) in direction of furious, arcade top-down shooter.

Player will be travel on his spaceship and will visit planets and stations with random generated content.

Big war had just ended and player is an mercenary of “Corporation” (temporary name), his main mission - find genetic human. Human as biological species disappeared as a result of war, now in galaxy live only artificial people, robots and some aliens; player is free to choose any job (as secondary quests) and go anywhere in galaxy for his searching of genetic human.

Some in-work things:

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global map with story quest flags

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quest menu screen

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skills/perks shop (it’s not final version)

Some links, if you want to know more:

Facebook

TIGsource devlog

Moddb page

VK



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