This, for me, has been a very important week for the development of KZT. Because KZT has slightly different design than with most indie platformers, I think it’s critical that I design the tutorial properly so that players don’t encounter any confusion when they first start the game. While the tutorial is pretty simple and does not teach everything, I tried to make it informative enough for players to easily figure everything else out on their own without the need for text-heavy guides.


0 comments