I’ve been working really hard over the past week on just a single level. I tend to be overly obsessive in the way that I do level design that it becomes mostly stressful. But I push through and I make something really complex. I don’t think the gif below does it justice, you have to play the game for yourself.

I’ve begun work on the next stage of Area 4. It will be a fast-paced stage where you have to escape from a rising chemical flood. It’s an idea I’ve had in my head for a while and after implementing it into the game, it ended up being pretty cool.

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