I just finished the initial level design for the planned thirteenth stage of the game. I shaped it to be completely horizontal and it ended up being a really long sausage of a level.
and I mean REALLY long
This level involves riding a moving platform around while also doing some platforming at times and trying not to get left behind.
There are some slow-moving bits
and then there are quick-moving bits
It was a pain-in-the-butt for me to calibrate the timing of some time-based obstacles in order to make them do what I want as the platform passes by them. After much patience, one of the longest levels in the game is finally complete. (Well, I still have to work on the backgrounds and the level design can use more polish but right now, it’s pretty damn good).
That’s all for this week. Next week, I plan to start making assets for the fourth area of the game, The Laboratory.
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