Game
LABWS
13 years ago

LABWS 1.9 released!


Long time no update! I’ve been away at my first semester of college.

Version 1.9 consists of me tidying up all the updates I was working on before I left to start school in order to get a point release that doesn’t make me cringe every time I play it and see the bugs.

Noticeable things I fixed:

-Title theme is about 3 seconds longer. Woo!

-If you collect a powerup as it’s fading out, the powerup icon in your HUD no longer appears to be transparent.

-The shield powerup finally features in the info screen after “Story”.

-The way the music is handled is now totally different. If this means that it has become less functional, let me know.

-I began coding stuff for a boss level, but it isn’t accessible in this version. I have a definite plan, but the next step I’m taking with this game is to recode it (hopefully more legibly) in libGDX, with which it can be easily ported to iOS and Android. Boss level will come immediately after that.

-Keep your eyes peeled for LABWS 2.0, coming to a computer or mobile device near you!!



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Coming Soon...

Colorful Fox

Happy Late Easter!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl