After getting numerous requests, I’ve made some changes to Labyrneath! More levels have checkpoints, and you can now turn the music and sound effects on or off.
Also, there was a small bug with the chasing wall in Run and Rise—specifically, the way it was scripted made it go way, way too fast for people with a high refresh rate. I’ve redone how the wall works under the hood, so that problem should be fixed now. Thanks!
0 comments