Game
Neon Tanks
13 years ago

Lag issue located


I figured out why Neon Tanks runs so slow: On the map “laser” I have 675 wall block objects, and over 6400 polies for said block objects. Needless to say, I need to rethink my methods of wall creation for this game. I’d developed one in the last 15 minutes (heh) and will be implementing the 3d version into the NT sometime soon.

I’ve also started work on a theoretical replacement for the respawn screen that will be more properly stylized and in a more reasonable location on the screen.

For those interested in the technical details, my old method used basic block objects placed in a 2d level editor, which constituted a simple and easy method for creating levels, but this is horridly optimised for the massive scale of my current levels. The new method uses node-based wall spires, with walls connecting the nodes. This will allow for a magnitude fewer polygons, and greater map detail while actually increasing perfomance overall. Crazy that I didn’t do this earlier, and I’ll be updating when this optimization is done, as it should increase performance on all counts. I’ll post screenies of the new wall method if anyone wants me to.



0 comments

Loading...

Next up

Walls system complete! New wall system! This new system uses about a third of the number of polygons my old system used, and, in my opinion, looks significantly better for it!

So

i may or may not make an full art of some person or i may just leave this like that-

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Microsoft Windows XP Unprofessional (windows logo prototype)

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Some Shadow boss fight gameplay 👾

Coming Soon...

Colorful Fox

Happy Late Easter!