Hey ho!
Finally, next update of LANIAKEA is here. V0.2.1 is a big step forward for the demoversion of the game since the complete map/world layout for it has now been finished.
There are plenty major changes in this version. The most important thing is the new playercontroller and playersprite. The animation system of the player (Lani) has changed from “sprite” to “skeleton” animation which makes it lot easier to create new poses and looks much smoother in motion - but it’s currently not perfectly adapted to gamepad controll at the moment(will be fixed next weeks). Just take a look at the complete log for what has changed. (please open/expand this post for complete news)…
The current goal is to finish and polish the Demo to a final “state” until around Jan 2018. The demoversion should be around 20-25% of the complete game.
The most important missing content in V0.2.1 are 3 additional bosses (currently only placeholders) which will be added until end of the year.
After this stage “Laniakea” will change from its “techdemo” state to an offical Alphaversion.
The next step (upcoming days) is to wipe out the most anoying bugs to get a stable working gamemechanic for the Alpha…so expect some hotfixes the next days.
By the way:
If you want to give me support in developing the game, there is now a patreon page available. Get more/additional information here:
https://www.patreon.com/LaniakeaTheGame
Since I do all the assets, coding, testing, composing, on my own, this would help in speeding up the development since I could outsource some work to profesional artists. (I’m very very slow in painting new Tilesets :-) ). All pledges will be used in the creation of new Assets.
Thanx for reading and have a great time!
And please share the game to your friends if you like it. :-)
Benni
PS: You can always help me by sending in gameplay videos (“lets play”). Watching how other people are playing the game, discovering the world, helps me a lot in designing the world and flow of it.
Here’s the complete changelog for V0.2.1:
ADDED : new Player animation system
ADDED : new Player animations
ADDED : redrawn Player sprite
ADDED : new Backgroundtextures
ADDED : normal maps for some bg textures
ADDED : new StartArea
ADDED : new Enemie “Angry Worm”
ADDED : new Enemie “Ceiling Plant”
ADDED : new Enemie “Tantacle Light” (blue and green)
ADDED : new Enemie “One-Eyed Worm”
ADDED : new ENemie “HellHound”
ADDED : new explosion fx
ADDED : new Weapon: Flamethrower
ADDED : new Ability: Dash
ADDED : Nuclear-Bomb
ADDED : new AudioFX
ADDED : only Savegames with correct gameversion are loadable
FIXED : Rockets will open yellow (and red!) portals
FIXED : light/atmosphere improvements
FIXED : a bug where Player could get inf. Health at Savestations
FIXED : energiecontroller/UI did not refresh correctly
FIXED : Savestation will instantly gain Health to 100%
FIXED : Flamethrower can now open standard doors
FIXED : enemies could push player out of level in vertical door
FIXED : player can now only stand up if there is enough space above
(could result in player stucking in ceiling)FIXED : misc. minor bugs
FIXED : blood hit effect on player
FIXED : a bug where player could enter in a fly state when opening map
FIXED : a bug where ingame map could scroll out of camera range
FIXED : a bug where custom input mapping was not saved
FIXED : JumpBoot strength was not saved to savegame
FIXED : Boss1 HP reduced from 1300 to 1000
FIXED : Using Dash ability while passing doors could result in
falling through next room
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