Next up
Today, Climb ledges and pack/unpack weapons
#gamedev
New trails et hit effects depending of the equipped weapon. #screenshotsaturday
Door with pulley
The main character now performs different rolls depending on whether she's grounded or mid-air.
Testing Hard Mode.
Sharingan!
Climb on walls #gamedev
It's been a while! Dev didn’t go as planned, but that's all part of the journey, right? I’m diving back into the project, starting fresh with tons of new ideas
It will look a rough at first, but I'm confident to soon surpass the quality of ol' project
I set up the video of the main menu so that Blu only jumps when the player launches the game. Seems obvious but I never thought of it before today...
Testing new cam effects










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