Game
Vortrus
7 years ago

Learning more about delegates and other programming techniques...


For the past week, I’ve been honestly not doing much work on the game. For that, I apologize. However, now that I’m back to work on the game, I’m taking time to make the game have better systems of handing out unlocks.

When I first started work on this game, I had a lot to learn about programming in C#. Methods, classes, enumerations and lots of other programming pieces were all unknown to me. Unlocks, especially, were hard-coded. This has proven to be a massive pain in the butt, but now that I have knowledge and some time I’m working on a system which will not only look better but will also be effective in allowing me to implement new parts of the game.

Thank you all for sticking by my game in this rough time in development.



0 comments

Loading...

Next up

Working on level 6! I’m currently working on level 6 of Vortrus! This level will include combat against ground units among other new situations. It also will include the first actual terrain! :D Note that the screenshot is still very much a WIP.

Haven't had much time to work on Vortrus, but I have had time to add pretty post processing! Pretty good looking, huh?

A new patch just went live... along with this behemoth of a weapon! Why not earn it?

Working on a new type of ship! Hello, I am currently working hard on a new ship type called the Tyranis Carrier which will bring lots of new possibilities for the way you eliminate enemies. Stay tuned!

A New Enemy Type Appears! The Protus Raider will be in Protus Maximum and Minimum!

New To Vortrus: Volume Sliders!

New Creation Video Dropping Tomorrow Watch as this new concept art comes to life! Check it out on Youtube tomorrow at 1pm Eastern Time! Also keep watching for new updates in the days to come!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this