Okay, so I think the project I mentioned in my previous article ‘Pixel Apocalypse’ is going to take longer than I thought. I have run into a problem that I think many dev’s end up having…It started out as a “learning project” but evolved into something much more. I’ve gone from having one enemy type and a fixed camera position to four different enemy types and increased the play space by five times. What started as a basic “number of kills” highscore has turned into a whole list of statistics recorded during play.
I’m sure this is a common problem (if you could call it a “problem”) for many dev’s out there. You plan something really small, possibly not even plan it at all, and then during the creative process it quickly evolves into something more. Whether this is a good or a bad thing is a matter of opinion but I definately believe that it makes for more quality games released instead of “quick cash copies”. It also really shows a clear element of passion in a developer who can lose themself in a “simple project”.










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