Game
Metroid Sigma
11 years ago

Let's Screw Attack!


Hi Everyone!
I’m developing a Metroid Engine… from scratch.
Yeah, you read it well: from scratch, no Unity, no Unreal Engine, no Game Maker, and so on.
I’m using C++, Lua and SDL2 for scenes rendering, audio and keyboard input.
What’s is already stable and working:
1) Jump, SpinJump, Space Jump and Screw Attack;
2) Wall Jump;
3) Enemies’ AI written in Lua;
4) Destructible tiles;
5) Power grip;
6) Mophball;
7) Samus’ weapons and diagonal shot

I’m really proud of my little engine, I hope I’ll give this jam an enjoyable entry.
Stay tuned and Good Screw Attack to everyone! ^.^



0 comments

Loading...

Next up

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Shadow The Hedgehog X pixel art

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle