Udachi Invaders!
new I’m even closer releasing Alpha 6 with Sacks of contents but I see that it needs a little bit more polishing before releasing it so, I wanted to spoil some of the new features and give you some overview about them
1st - New Inventory System:
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Heavily inspired by 7 Days to Die the inventory system allows you to manage your resources and craft lots of items in a 5x5 grid without the need of searching the web for information about the recipes.
2nd - New Menu With Saving and Loading Functionality and Runtime Control Remapping:
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With the new UI look, I have re-done the game menus and added a lot of functionality like saving and loading which was missing and was a huge bad factor in the game also using a new Input system that allows the player to remap his/her controls during the gameplay immediately, and what I love about saving and loading that it can save large amount of prefabs and data with only 36kb! but it’s very unsafe method since it uses basic JSON formatting (when alpha 7, 8, 9 come will be XML) save game corruptions are very abundant.
enough spoiling! and thanks for reading!
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