Next up
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
Smol background 4 castle section of MIND level
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
Pvz Eternal Remake seeds sprites + some backgrounds made by Drafex14
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
Now you can play as Luigi(Music and idle r placeholders)
Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)
I didnt show it, but ya can customize controls (A lot of people hate jump with Z).
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
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