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Creating hard level is easy. The hard part is when you have to test it.
The Last Enemy!!!
The menu of the demo version (I don't want to make buttons because it is difficult and long to do).
After a some time I decided to KISS (Keep it simple, stupid). And I have a question: do I need to change the boss' sprite?
Demo version is released!!!
I made a new disappearing blocks. Now they look like a balloon that inflates and swells.
Just made a new fireball for the first boss. I've never drawn fireballs before. Here is the evolution.
After a long draw-redraw, draw-redraw I finished the art of the first stage.
Time block. Disappears after 4 seconds.
I am just thinking about publishing a demo version of my game. What do you think?










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