Game
Beyond-Human
8 years ago

Level Design Process


Some people had told us that our game looks so good to be a GameMaker Game and had asked what is our approach to make levels and the lighting system, so here is a small overview of the workflow from the Alien Prison level.

We start with a very basic lineart.

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We add some basic color to get a better understanding of the shapes and forms we are working with.

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We will add some lighting details and drop in some shadows. This will give us depth in the image.

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Our next goal is to add some more details in the areas that feel empty.

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Next is the photoshop magic by adding gradients, glows and some inner shadows by going into the blending options of the layer style.

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We use some more photoshop magic by adding glowing lights and a transparent glass effect with some lines of glowing light. Added a basic ground tile.

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To break the flow of the floor tiles we add some bigger details.

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We complete the ground tiles by adding some detail in the empty areas. My goal was to give it that strong military look by creating some triangular shapes with inner bevel.

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Now the pixel art is done and the code part Is not very complex; it consists of two objects and a couple lines of code, so let’s get deeper into the rabbit hole.

First we have our darkness layer object. It draws a black surface with an alpha of 0.75.

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In another object we have the lights. We place them in the right place then the game looks like this:

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But we don’t want it to look like that! So by using the draw_set_blend_mode(bm_subtract); everything that is white will be removed from the darkness layer and we will achieve our desired result.

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That’s all for this overview, hope you find it useful and inspiring. If you have any questions feel free to ask.



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