I have always loved discovering, and action, so to break it down, theres breakable walls, crouching, dash doors, and thats pretty much it for the player. Wave Maps are now gone :(. I'm keeping build 1 availible though, for those who want wave maps. The Breakable walls can only be broken by the projectile of a rocket launcher, and they are only there from secrets, some walls you have to crouch underneath, and with doors you have to use a strong force to push open, like a dash or a projectile. These mechanics are nice, but do the enemys stand a chance against the player now. Well, probably not, so I decided to add a couple of mechanics, Staggering Enemys! Similar to Doom 2016 and Eternal glory kill system, if an enemy reaches a low enough health, its color changes to red, and it starts spinning around. There are now 4 tiers of enemys, Easy, Medium, Hard, and Insane! The higher the tier, the bigger the enemy, the more damage it deals, the more health it has. Particles have been improved a lot, Muzzle Flashes are here, particles come when a player bullet hits a wall, and ROCKET LAUNCHER! I probably mentioned it before, but now there is a rocket launcher, it does more damage than any other weapon, if it does max damage, it will kill a Easy Tier enemy, and it has a radius of wherever the particle is. Build 2 is gonna be coming soon, so stay prepared for that.
Next up
Image is not final. I am announcing that I am making another secret level. The image is the new level, its a throwback to my parkour game.
Floppy Death?
The black weird thing in the corner is the game status, but I decided to remove that.
If it doesn't play for you, here is the link to download the video: http://bit.ly/AprilGameplay
thats new
Heres a sneak peak at the next update
Remember this thing, well he's back to end your level again.
Its been a couple months since I first became a dev on Game Jolt, and I have tried to make a decent FPS for a long time, I released the game in the first picture a couple months ago, but have fun looking at these pictures, the last one is my current game.
Coming soon to your local GJ Page.
(psst, its not a wave map)
The new parkour level is gonna be released soon. Here's a video showcasing it
I was going for a certain look with this level.
I think I did a good job with it
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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