Game
Gunning Cube
4 years ago

level designing has always been the hardest part of making a game for me. So lets just break down some of the level features, and other new features


I have always loved discovering, and action, so to break it down, theres breakable walls, crouching, dash doors, and thats pretty much it for the player. Wave Maps are now gone :(. I'm keeping build 1 availible though, for those who want wave maps. The Breakable walls can only be broken by the projectile of a rocket launcher, and they are only there from secrets, some walls you have to crouch underneath, and with doors you have to use a strong force to push open, like a dash or a projectile. These mechanics are nice, but do the enemys stand a chance against the player now. Well, probably not, so I decided to add a couple of mechanics, Staggering Enemys! Similar to Doom 2016 and Eternal glory kill system, if an enemy reaches a low enough health, its color changes to red, and it starts spinning around. There are now 4 tiers of enemys, Easy, Medium, Hard, and Insane! The higher the tier, the bigger the enemy, the more damage it deals, the more health it has. Particles have been improved a lot, Muzzle Flashes are here, particles come when a player bullet hits a wall, and ROCKET LAUNCHER! I probably mentioned it before, but now there is a rocket launcher, it does more damage than any other weapon, if it does max damage, it will kill a Easy Tier enemy, and it has a radius of wherever the particle is. Build 2 is gonna be coming soon, so stay prepared for that.



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