Recently as I have been making and editing the levels, I always felt i could add a little bit more to the levels, a little bit more spice. So as of now, most of the levels that are currently in the game have went through redesigns to give it more of a technological feel,
and also new physics are being implemented into the engine to make puzzle areas more interesting and less boring and rigid.
As far as brand new levels go, there are still mock ups for new areas and the kinds of mechanics that will come with those levels. I’ll make sure to keep you updated on anything new!
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