Today I worked on making a cool level select “screen” and also made a simple menu to start the game.
![5d0a2394752e2.png 5d0a2394752e2.png](https://m.gjcdn.net/content/750/2087045-ehwuhyuu-v4.webp)
The level select “screen” is actually a level itself, with no win condition or dirty blocks though. You can see the levels separated by stage and a little model of each of them. It took a lot longer than I thought it would to fix all the little bugs in it. The little levels also spin!
![5d0a23959bc67.png 5d0a23959bc67.png](https://m.gjcdn.net/content/750/2087046-mmwa2tba-v4.webp)
![5d0a239936e0e.png 5d0a239936e0e.png](https://m.gjcdn.net/content/750/2087047-ywwt5rgf-v4.webp)
The menu is well, simple.
![5d0a239c70790.png 5d0a239c70790.png](https://m.gjcdn.net/content/750/2087048-saqbtbea-v4.webp)
In the river levels, I also added sand to make more contrast from the farm levels.
![5d0a239f605cb.png 5d0a239f605cb.png](https://m.gjcdn.net/content/750/2087049-bv8ih4rn-v4.webp)
Next, I’ll work on a pause menu and trying to find a fix for the long load time on the browser version.
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