Today I worked on making a cool level select “screen” and also made a simple menu to start the game.
The level select “screen” is actually a level itself, with no win condition or dirty blocks though. You can see the levels separated by stage and a little model of each of them. It took a lot longer than I thought it would to fix all the little bugs in it. The little levels also spin!
The menu is well, simple.
In the river levels, I also added sand to make more contrast from the farm levels.
Next, I’ll work on a pause menu and trying to find a fix for the long load time on the browser version.
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