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PSFC 3 - Transition

9 months ago

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i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it

50-70fps on soon to be recommended settings on my pc, more specs coming soon

Made in Godot, PSFC 3: Transition #fnaf

could do daytime if we wanted to

easy details like 60% done, the real fucker is gonna be the small details

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

outside of the outside

map or no map? we could make it so it doesn't ruin horror experience

tho night time is so good