Game
SHOWMAN'S: The Awakening

11 months ago

Little update on The Awakening and more!


I've been very busy lately...

Progress is going wonderfully and I'm excited for you guys to see what I have in store. There's still a ton of work to be done of course, but things are moving forwards rather steadily. Really good stuff all around!

Despite all the delays with my projects, there's two really good things that have come out of it. One being that I'm able to revisit The Awakening, improve some stuff and such, and the other is that I've managed to get the story of the entire Showman's series planned out to a point where I'm satisfied with it. It's not perfect, but I'm happy with it and that's all that really matters to me. I know where it starts, where it goes, and where it ends. If Long Hours had released with the story it had at the time of its trailer in 2022, then things would have been messy, weird, and a little out of focus in some spots.

I should also note that the series has been cut down to three games instead of four I once had said. I won't be saying why, but it's a good change and you won't be missing anything! :)

Also, at some point in the future, all of my videos surrounding Phobia on my YouTube channel will be unlisted but also put into a public playlist for those who want to look back on them or whatever. This is to make it so those videos aren't popping up and confusing people, especially when Showman's starts becoming more relevant. I'll make a post that contains a link to the playlist whenever that happens!



17 comments

Loading...

Next up

. . .

Happy 6th birthday Phobia 3 (2018).

It was honestly pretty lackluster, had little to no testing, and plenty of design flaws, but the circus vibe was funny.

It was fun to make though, with it being a LittleBigPlanet 3 FNaF fangame lol.

Good things come to those who wait.

Bad things, on the other hand...

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

hm.

Me when the when the me when the the

Just finished playing through the main levels of Astro Bot.

I actually got very emotional playing this game.

After a lot of brainstorming, I think I just figured out the basic idea for the gameplay of a multiplayer horror game I’ve had in mind for like 8 years now. So many amazing inspirations have popped up over the years which have really helped!

“Knock, Knock.”

Small devlog for SHOWMAN'S: The Awakening!