Game
Fix the Cameras
11 years ago

Lives / Camera Limit (VOTE PLEASE)


So, I have gotten a really interesting comment that I have been thinking about all day. Someone has said that there is no point to fixing the cameras, and that they could camp out the 2 playable nights. I found this to be disturbingly true, as I found the only reason to risk fixing the cameras is to avoid being bored the whole night.

So, I was thinking of lowering the maximum number of cameras needed to cause a power outage (which would be a little extreme for later nights). I was also thinking of giving the player lives in the form of tracking how many cameras the player leaves unfixed at the end of each night, and if they leave too many unfixed, they get fired and have to try again. In that case, I would say anywhere between 10 and 20 lives would be good, but then I might be thinking about adding difficulties in there (Easy - 20; Normal - 15; Hard - 10; Extreme - 5). What do you guys think?

I would also reccommend playing the game for yourself to get an idea of what I’m talking about.



4 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

not the greatest house, but it's a house! :D

Path of Kami, running around the shrine area

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle