3 years ago

lmao what

(made by me)


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a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

NEW BANNER Drawn by: @MarineBlue Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4

PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

Polishing the Horde & Reworking the Basics

------ THE WORLDBOTIC BROADCAST ------ Blue's Family Diner will have a small appearance in The Worldbotic Broadcast (@TheWorldboticBroadcast ) with exclusive teasers. See you there!!

The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable

PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4

There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.