Polystrike has not paused in development for a single day! We’ve been working on Build #018 for so long and are really excited to get it out! We’ve been working on a crucial system that is essential to how you play Polystrike, and it’s been giving us bloody nightmares with the countless amounts of bugs. On top of that, we’ve been searching through the code and fixing other bugs hiding in the game left and right and adding a lot of improvements. We’ve got a lot of plans for the next builds and just as much work ahead of us. We hope you have as much fun playing Polystrike as we have creating the only shooter we’ve seen that is strict-parent approved!
If you’re wondering what’s coming in the next build, I’ll simply say I’m not spoiling it, I will, however, say we have almost as many changes as Build #010, and the number is still growing! Be sure to give us feedback on our Discord server, comments here on GameJolt, or any other means on what you’d like to see in Polystrike. Don’t be afraid to submit bug reports in-game by pressing SHIFT + ALT + B anytime. We get the reports as soon as you submit them and we read them thoroughly. You can also shoot me an email ([email protected]) regarding anything related to Polystrike and I’ll relay it to the team if necessary. Also, rate us on the Windows Store! We’d greatly appreciate it :D
Polystrike ‘em hard!
~lightpower26, Team Vulcan
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