Game
Floating Sandbox
8 years ago

Looking for Contributors!


At this moment I’m looking for volunteers for three specific tasks: creating a “Ship Editor” for the game, creating new ships, and building the game on non-Windows platforms.

With the “Ship Editor” a user would be able to craft a ship from nothing, picking materials out of a dictionary, laying out ropes, and adjusting texture maps to the ship’s structure. The UI would also provide feedback on the current buoyancy of the ship and its mass center. Contact me if you’d like to apply! You need to know C++ as most of the physics code you’ll use in the UI will come straight from the game’s core library.

If you’re more on the graphics side, instead, I’d like to collect your ships - and whatever other bodies you can imagine floating and sinking in water! Just send your ships to me and you’ll get a proper thank you in the About dialog!

Finally, I’m looking for builders for non-Windows platforms. I’ll also gladly accept any code contributions that may be necessary to ensure the project builds on multiple platforms.



3 comments

Loading...

Next up

Sneak Peek at the New Water Flood Algorithm

Floating Sandbox at LVL UP Expo 2025!

1.12 Screenshot #1

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?