Game
Floating Sandbox
8 years ago

Looking for Contributors!


At this moment I’m looking for volunteers for three specific tasks: creating a “Ship Editor” for the game, creating new ships, and building the game on non-Windows platforms.

With the “Ship Editor” a user would be able to craft a ship from nothing, picking materials out of a dictionary, laying out ropes, and adjusting texture maps to the ship’s structure. The UI would also provide feedback on the current buoyancy of the ship and its mass center. Contact me if you’d like to apply! You need to know C++ as most of the physics code you’ll use in the UI will come straight from the game’s core library.

If you’re more on the graphics side, instead, I’d like to collect your ships - and whatever other bodies you can imagine floating and sinking in water! Just send your ships to me and you’ll get a proper thank you in the About dialog!

Finally, I’m looking for builders for non-Windows platforms. I’ll also gladly accept any code contributions that may be necessary to ensure the project builds on multiple platforms.



3 comments

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shadow The Hedgehog X pixel art

I-Buki

Mio-Da!

Ibuki Mioda!

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.