This dev update sees to just clarify some inside happenings and planned features.
First is well..wheres the progress???
Well with exams coming up for me and Mega suffering through the American Education System, we havent had time to work on Louder. However, StarGlitch and one of our wonderful VA's (CloudCake) have taken the mantle of helping with getting some of the cameras worked on! No progress has been made (or if any too little to show anything of) but while both me and mega are busy, these two are going to help just carry development forward when we come back from our situations.
Secondly is something exciting, ever since we said Louder is now a reimagining i had more creative ideas flow in my head. And today i acted on one of them, a 5th character for the main cast of Louder is being worked on and will be revealed when she is complete at a later date.
Finally for now, I have finished most of the coding for the new main menu and have begun work on the settings screen and its functions. Small steps compared to where i use to be when it was only me and star but art takes time. And whats been cooking is FAR better than what i ever made by myself.
Unfortunately thats all for now, next dev update will be when we can actually make big progress. Until then, watch the doll for me...i need a nap...
Next up
near but basically final camera
Scanned in box art, i remember this being used by a lot of businesses back then.
Still working on cameras and trying to get mechanics finalized
Why we will never do a mobile port, featuring an attempt from someone else testing what a mobile GSaF is like
Fun fact: while i have a perfectly capable and better software for making Louders UI on my pc, i still use photopea for everything UI related.
important
We have published a reference sheet for LOUDER Yap for artfight! Here is her page + character permissions + all the important shit https://artfight.net/character/7861094.yap-the-dog-louder
you win!
shit
Rare VeniaDev wip art post moment
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