I have been working on optimizing #KittenSAdv a lot for lower end PC’s by implementing LOD’s using an asset called “Cruncher” which has really helped me with creating various tri count variations of models used in game.
For example, the “Lost Forest” level was previously pulling 1.1 million+ tri’s and 1.2k+ draw calls, now tri count stays between 300k - 700k with no more then 800 draw calls max (generally stays in between 300 - 600). This has improved performance greatly and increased overall frame rate by 15+ fps.
(Catnip bags were turned off in the scene which is why you see the messed up numbers at the top :P ).
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