Game
Kitten Super Adventure
11 years ago

Low End PC Optimization


I have been working on optimizing #KittenSAdv a lot for lower end PC’s by implementing LOD’s using an asset called “Cruncher” which has really helped me with creating various tri count variations of models used in game.

For example, the “Lost Forest” level was previously pulling 1.1 million+ tri’s and 1.2k+ draw calls, now tri count stays between 300k - 700k with no more then 800 draw calls max (generally stays in between 300 - 600). This has improved performance greatly and increased overall frame rate by 15+ fps.

(Catnip bags were turned off in the scene which is why you see the messed up numbers at the top :P ).



0 comments

Loading...

Next up

Kitten Super Adventure - New Heights VR Released!

Screenshot Saturday - Kittens Space Pod Just a kitten and it’s space pod :3 # screenshotsaturday #KittenSAdv

Bandana Dee the Dream Friend

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Why walk when you can jump?

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Subscribe to technoblade

ooh yes..