4 months ago

Low poly Train

Blender 3D




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I'm trying to replicate the NFS Unbound style.

Composition is my problem

Experimenting with materials (Hand-painted material, or something similar)

HOLY UPGRADE BRO

I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY

Nothing new, but I tried

Render/Wire - Industrial Pipes Modular Series FacilityFactoryKit - G1-N1. Cycles Low Samples. #b3d,#blender,#unity,#pipes,#pipeline,#props,#gas,#industrial,#industry,#game,#assets,#3d,#pipesmetal,#metal,#pipeFFK,, #valves,#key,#pipevalves.

This is a 100% real photo

I decided to repeat that cat from Animal Crossing.

Woohoo! More Comp and tracking :)

Colmap is really a powerful tool!

All of the compositing was done in-camera per-say.

Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3

My first Helloween render