Game
One Night at Mr. Snickers
4 years ago

Low resolution build launched!


- Why a new build launch instead of using the current build?

Being honest and transparent, because i was clueless and stoopid on how to optimize the game in a short period of time without messing up the coding, so the only idea i came up with was lowering the graphics's quality, and it seemed to be successful, as I've done a lot of tests with a old notebook of mine, and i've been very surprised with the significant performance enhancement i achieved as a beginner programer.

Turns out as well i've accidentaly replaced the normal build game file with the low resolution one, meaning i won't be able to fix that bug on Spicy Ketchup mode (Damn i can't do anything right), but i trust in you guy's honesty, and even if the bug happens to you, just restart the night like if it'd been a normal game over screen!

Very soon, maybe tomorrow even, i'll probably post some kind of "Developer Commentary", but in a article form just like this one, sharing ideas, behind the scenes, and future plans, so i'll be seeing you soon again!

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