We decided to delay our Kickstarter by a couple of weeks to provide Mac and Linux users the opportunity to enjoy our KS demo when it is up (And clear the last of the red tape).
Release 0.5.1 includes major improvements to main build mechanics as well as first public tests of said platforms.
Main changes:
Added diagonal movement.
Improved UI for status effects.
Changed control schemes based on player feedback.
Added more infrastructure for story.
New abilities added - Frighten (Savage), Swap (Mage), Blinding Light (Paladin).
Bracing for more awesome feedback
Fort Triumph team
Late edit: Apologies Mac users! Hotfixed the build to work properly so you may now test away.
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