Also, sorry if there is any lag. TFG lags a lot when OBS Studio is running in the background. I did turn off Interpolation and set the game at 60 FPS just for recording footage, which did reduce SOME lag.
Next up
Fatalgard's home aka "Loser Shelter". This is where the player/Fatalgard spawns at the start of a run.
The Post Office is not yet done being polished, BUT I have set up a scoreboard for slapping the beehive, along with a couple of trophies. Obviously, these aren't obtainable until I release a demo.
Finished the outside of the Post Office and I got the inside mostly done. I'm not sharing the inside yet because I'm going to polish it a bit more.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
bees.
I made this Shadow Freddy a while back when I was recreating the FNaF World animatronics in my art style. Definitely my favorite one that I made out of the bunch.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
New shot from a cutscene I just finished making. I decided to use this shot as my profile picture because why not.














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