Next up
I decided to try out a new, half-humanized object show art style (that still maintains aspects of my usual, angular style); pretty proud with what came out of it!
As a little creative exercise (and as a way to try and place watermarks in a more diagetic manner) I decided to make album covers for my OCs based on what genres I'd image them to listen to
Made two header things for Assassination Sunday (A game @ThePyroCone is making)
Whipped up a quick Roxwell sketch to show off that I gave him a new hairstyle!
I made a logo for @ThePyroCone 's TacFortress 2
Tried to do a little something different to show the new TM class icons (Only did the offense for now)
Sorry this looks kinda shitty, I tried (and failed) to use a different video editor for this
Been thinking of remaking the hud with a little more pre-planning.
this is like my first venture into modelling in blender, here's a kinda low-poly Beretta M9 (untextured because I don't really know how and it's 11pm and I don't wanna)
It's been three months, might as well make a new Pickle humanization (I've made so many I actually debated posting this but I also love how this looks soooo-)
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