
Made a quick stone model for cluttering my terrain! Made it so that if I rotate and scale it enough, people wont notice right away that all stones look the same ;)
Model and bake in blender, texture in quixel
Next up
Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)
You can built a little big ship and navigate through astroids. Thats it!
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
In 2019, 6 young adults disappeared in and around Blackwood County, Virginia, USA.Â
Now it is all up to you.
I'm more than excited to launch this games EARLY ACCESS! Its really been a passion project for me and I cant wait for your feedback! :)
Remade another scene from WHISKERS (2015) in PSX style. Getting better at it.
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)
In our upcoming action adventure game Usual June, we're trying to keep the combat frantic, flexible, and fun!
👻 Wishlist Usual June on Steam to keep updated on its development: https://store.steampowered.com/app/2702430/Usual_June/
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!















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