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with game optimization everything is great, absolutely, with the 60 fps plugin in Turbowarp the game keeps 20-30 fps stably, of course not 60, but the engine does not allow it, and the use of clones too.
There will be enemies in Alpha 3, I've only made one so far, and I don understand why his code is too long.
Tripod enemy from Knuckles Chaotix has been slightly redesigned: now he shoots, but is almost not dangerous to the player.
At the moment I'm trying to get the character to use this pose, but so far I don't understand how, I mean, it doesn't want to be used no matter what I do, but hopefully I can fix that. Edited - I have already fixed it [22:10]
Nobody asked for it, but here it is.
The whole pack of all sorts of artifacts in the game.
Above them are their owners at the time of the beginning.
Some are painted, others are not because of the large palette.
I liked this idea so much that I'll probably make a Sprite Sheet for you with Infected Tails, by the way I might add him to TLS, so thanks for the idea and I'll definitely mark Sails as the author of the character.
How do you like the background for the Achievements Menu? (this black rectangle in the middle will be the frame for the achievements)
Progress is not that far.
I will soon add animation, and then port it as a Gif to Turbowarp.
New Hud! It's not finished yet
I present to you two new big rings, the first one will act as an object for finishing the level, and the second one will have a very interesting use that I don't want to tell you about.)
OH YES, NEW VERSION OF THE MAP (this time passable)
what way to finish the level should I use? classic sign or something else?)
by the way, this level will have a tutorial at the beginning, but it will be short, very short.
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