Game
SMMC: Corrupted City





1 year ago

Made some more art


(Some of the designs are still being worked on)

  • We got Dustenk from @That-One-Mega-Man (fusion of Dust Man and Enker and he's cool af)

  • an enemy loosely-ish inspired by Heavy Metall from @The_Red_Man-1028 and Quintboi (unsure if he has a Gamejolt)

  • another enemy inspired by a character from my pal Nivock (also unsure if he has a Gamejolt)

  • and we got a pompadour yoyo guy

Oh yeah and we also got Mega Man (what he does is unknown)

(Credit to Capcom for Dust Man, Enker, and their Blue Bomber Mega Man)



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Next up

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

#GJAsks Badniks (Sonic) are cool but I have to give that to the main man Galsia 🗣️🗣️🗣️🔥🔥🔥🔥🤯🤯🤯🤯🤯

(image courtesy of artistropeadope)

Made more art (for a potential midboss this time)

Not sure which color to use though lol (Credit to @GremGar for the initial design)

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

relevant to current progress, did some minor alterations on Mr Hype's current sprite

Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify

Your health can now decrease!

Next up: Money, actual damage, test boss, and/or Hubworld Improvements

(Work in progress) HUD with money and a healthbar and a barebones boss room

Next up: Damage, earning money, and that test boss

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far