Game
SMMC: Corrupted City





1 year ago

Made some more art


(Some of the designs are still being worked on)

  • We got Dustenk from @That-One-Mega-Man (fusion of Dust Man and Enker and he's cool af)

  • an enemy loosely-ish inspired by Heavy Metall from @The_Red_Man-1028 and Quintboi (unsure if he has a Gamejolt)

  • another enemy inspired by a character from my pal Nivock (also unsure if he has a Gamejolt)

  • and we got a pompadour yoyo guy

Oh yeah and we also got Mega Man (what he does is unknown)

(Credit to Capcom for Dust Man, Enker, and their Blue Bomber Mega Man)



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Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify

relevant to current progress, did some minor alterations on Mr Hype's current sprite

#GJAsks Badniks (Sonic) are cool but I have to give that to the main man Galsia 🗣️🗣️🗣️🔥🔥🔥🔥🤯🤯🤯🤯🤯

(image courtesy of artistropeadope)

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

Here's some of the sprites I've made

You got our Protag Tony, Steve, and 2 other extras who won't be named as of late to avoid spoilers

Unsure where I'm gonna put Roger (Giant Spider, last image) but I can think of something lmao

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Did some extra work on the first level

Still have some extra cleanup and art and whatnot but I'm making good progress

Made an enemy concept (still working on finalizing the design)

Credit goes to Capcom for this gem lmao