Game
SMMC: Corrupted City





6 months ago

Made some more art


(Some of the designs are still being worked on)

  • We got Dustenk from @That-One-Mega-Man (fusion of Dust Man and Enker and he's cool af)

  • an enemy loosely-ish inspired by Heavy Metall from @The_Red_Man-1028 and Quintboi (unsure if he has a Gamejolt)

  • another enemy inspired by a character from my pal Nivock (also unsure if he has a Gamejolt)

  • and we got a pompadour yoyo guy

Oh yeah and we also got Mega Man (what he does is unknown)

(Credit to Capcom for Dust Man, Enker, and their Blue Bomber Mega Man)



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Next up

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

Did some extra work on the first level

Still have some extra cleanup and art and whatnot but I'm making good progress

Heyo 👋

It’s been a while since I posted so here’s keybinds/controls

I just have to make them carry over to the other scenes and whatnot

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Work in progress Intro cutscene for (another lmao) project I've been working on lately

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify

Your health can now decrease!

Next up: Money, actual damage, test boss, and/or Hubworld Improvements