Game
Block avoid

6 years ago

Made some particle effects for the main menu :)




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gotta avoid those blocks!

the movement script isn't right, but the camera's working!

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

trying to make a jump script, forgot to implement gravity :0

making a humanoid, today

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

working on an spinning arm that'll hold a cube and yeet it out of existance