This is a WIP-Post, so every change discussed below will come with future update-releases :)
We are currently working to make this game a little bit more intuitive and pump up things like optical and audio feedback, and of course: Bugfixing!
Here is the List of what we have planned so far:
Fix the whole hit chance calculation: Because of a logical mistake, the hit chance was calculated using only one collision per ray (Based on a 5 ray system, one center, and 4 for the corners). This led to an exploit, where you could stand behind a cover, and all other obstacles would be ignored. This is fixed now!
Use Units as cover: We want to add more tactical depth, so that you can (at least partially) βhideβ behind other units.
Map-Rework: Based on your feedback and our experience we rework the whole map, and maybe are looking into more maps, or different layouts!
UI: We want to add a HUD and better User Interface, with cool Menu Graphic etc. All the nice stuff! This will be a bigger update, and propably get its own Devlog :)
Balancing: Since the tactical system is adjusted, the character stats are partially obsolete, we are currently rebalancing these!
Bugfixing: Since this is a gamejam entry, developed in just 48 hours, naturally there are minor and some major bugs. We are working on fixing these.
Advanced Graphics: While most of these ToDos are codewise, Jan will work on adding new, or reworking old sprites. He already has made an awesome acid puddle animation. These will make the whole game look more awesome, and will add optical feedback to the Sprites (height of obstacles etc.)
New Features: When we get this version working in a way, we are proud of, we want to add more features, to get closer to our initial vision:
We wanted a PvPvE game, so we are looking into adding options for up to 4 teams, and an AI-Team for interesting 5 faction free-for-all (or team based) matches. Also in the future, we really would like to add online functionality, but this is a feature for the long run.
First update, and updated checklist will be propably released early next week, after the voting of the #beansjam
Stay Tuned!
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