LOUDER's current file structure is an abhorrent mess currently. This is mainly due to the game changing so much that theres a mix of files that are unused and used within the game. Alongside there being two separate game folders for LOUDER and assets...its really bad..

Not to mention combined the development files are nearing 50gbs is making it a complete mess to navigate.

Alongside these issues is the version of Blender I have been using to work on LOUDER, which is 4.0.2. Its outdated and after trying out 5.0 for a bit with the compositor and some other features, id like to switch most of my work onto it. (Here is a fun test I made using the 5.0 compositor, wont be used for LOUDER but maybe for Wilted Roses)

So with this, once I am done with my college finals LOUDER will be getting a fresh re-organization along with moderate re-texturing and re-modelling in areas. My hopes are to make this game easier to work with along with improving productivity.
As for what you all should expect once this is finished, the game may look different in areas than originally shown. However this is not a complete visual overhaul, its only touch-ups where needed the most.
Most notably here is what is planned to be redone:
Heavy lighting rework
Moderate texture replacements
Small/Moderate model adjustments
New compositing touch-ups
Thank you all for your patience with this game, its still somewhat of a learning experience for me so going along I like to improve things more that I can put towards any future projects.










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