I just uploaded a new version of the game with a bunch of minor changes and two major changes. The last two boss forms have been updated and the difficulty ramped up a good bit. For this reason, I also created a new highscore board which will keep track of all the time scores from now on. The old one can still be viewed but will not be updated.
Next up
just keep holding jump!!
intro room for the feather glitch/spell.
I have been working hard to polish the look & feel of the game! I am shooting to release in 2022!
screenshot of potential glitch spell UI & background code
so... there's a new DEMO/alpha build of the game available for download...!! https://gamejolt.com/games/glitchdungeoncrystal/638825
gamedev pro-tip: keep bugs in your game that end up being weird and cool
the broom can sweep away glitch tiles, but I forgot to remove them from the cache, so changing glitch spells just brings them back!
enjoy the lovely chain reaction effect in a gif..
PRESS UP TO JUMP
much work has been happening... a demo is imminent!!!! (within the next month or so) lots more updates on https://twitter.com/jakeonaut
glitches are not good for your health
I have been experimenting with screen reader shaders to create glitchy effects in Godot! This one adapted from https://godotshaders.com/shader/glitch-effect-shader/
can't believe I have been here for 8 years #spawnday
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