Game
Mirage Online Classic
4 years ago

Major Patch v2004 – Map Size Increased to 16×12, Projectile Slot Removed, Layout Update & Bug Fixes


https://mirageonlineclassic.com/patch-v2004-map-size-increased-to-16x12-projectile-slot-removed-layout-update-bug-fixes/

  • Map size expanded to 16×12 which will include a large black bar temporarily as we remap.

  • Inventory size reduced by 4 to make room for larger map.

  • Ranged equipment slot removed, weapon slot now works with melee/ranged items.

  • Overflow items are moved to free inventory slots or to account bank.

  • Added split feature in map editor to shift map a desired amount from a starting column/row.

  • Inventory/chat sections reduced in size to fit larger game map.

  • Melee combat revamped slightly to check two tiles if players are moving and also reset attack delay in the event you hit nothing to require more skill in PvP.

  • 16:10 displays are now handled like 4:3 displays by reducing the game size slightly to make room for inventory/chat.

  • Re-enabled weather effects now that they support increased map size.

  • Updates received for GUI windows not visible are no longer processed which may help the game be smoother (less stuttering).

  • Updates received for GUI windows that are visible are now done on the event loop which may help the game be smoother (less stuttering).

  • Weapons and ranged weapons are now categorized by the primary type of damage they deal. Magical ranged weapons are now a thing.

  • Assassins can now backstab NPCs solo. NPCs will no longer auto face target when invisible.

  • Major bug fix on NPC pathing around directional block tiles. They actually do it properly now.

  • If ignore channels is disabled, chat interface on mobile (portrait mode) no longer shows the channels.

  • Your own player is now always drawn on top and will always be selected when player stacking occurs on the same tile.



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