Game
A Very Tale
11 years ago

Major Update! Better Dialogues! Bouncy Breasts!!!


Funky flowers, shaking shrooms! EVERYTHING DAAAANCEEEEES!!!!

Wiggle Eyes for everyone! And breasts and a ponytail for the poor princess!

Finally! The dialogue system gets a big overhaul with less glitches and more intuitivity: You now have to drag the speech bubble over the object just once to initiate the dialogue. Progressing through the lines is now done with a simple mouse click anywhere. And best of all the text is displayed in boxes and a symbol indicates when one block of dialogue is over (but, hoho, there may be more blocks! even random answers!!).

Moar soundz!

The end is a bit longer and the credit screen has more DAAAAANCING.

Screenshots/Trailer will be updated to full glory tomorrow…

2014-12-14 - Fixed some small bugs:

  • easier to click on the eyes to look



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror