Hello master sleuths!
A number of new features in the last week, final gameplay getting implemented, made my first succesfull build for the android platform and more. Among other things:
Difficulty levels from Easy to Hard
New notebook GUI
A tutorial level with predefined motive (Inheritance) and simplified gameplay: no time limit, everyone’s place can be tossed up, the lockpicking part skipped entirely, and to win, you only need to find the murder weapon and match the fingerprint that is on it.
A brief explanation of the motive and circumstances of the murder at the end of the game.
Four different environment effects that the game randomly picks in the start for external locations: next to rain now also snow, falling leaves and fog.
Things that aren’t quite done yet but are top priority:
Hints and instructions for the tutorial.
Breaking into places mechanics.
Final ergonomy
Enjoy!
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