Visual improvements.
All circles are at least reasonably rich now. Removed the possibility of getting circles that have almost no resources.
Attack notifications go away more intelligently now based on what part of the world is visible and how far zoomed out the view is.
Upgrading walls no longer de-selects the wall if there are more upgrades available for that wall.
AI no longer tries to attack you with the harvestable fishes.
Frog Witch can no longer attack units one-by-one without aggroing everyone else in the circle.
Fixed an issue that allowed burning effect to be sometimes behind the burning object.
Fixed an issue that re-filled farms to 100% when they leveled up.
Currently active thing to buy is now reset when starting a new game. (This avoids exploit where it was possible to build things that are not accessible through tech tree in new game).
Drop Extra Lives ability has improved description.
Next up
Our matchmaking system has been in beta in the EU region for about a week now, and we're looking to expand that to other regions SOON™️
Unist can now push each other, major update
Major balance changes, fixes
Sneak peek of two new units coming soon 👀
Update: added highscores, health packs and map edges
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Goblin tribes are now expansionist
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Our first content update is here! New units of EEEEVILLLL 💀 as well as two new buildings. Check 'em out!
https://store.steampowered.com/newshub/app/1100260/view/22331665…











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