

Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system.
What i added so far:
Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
Next up
Finally got a better AI structute, that is very simple to setup and test. Yeah was remaking the AI, since the old code was way to huge.
Redoing the Q&A for reaching 1k Views on the game page! 1. Please put down a question, even if you don't have ideas 2. Don't make random or joke questions
3. Try to not ask the same thing as others
Finally found a way to share game data via different game versions directly, using the local storage extension
My bday is soon :D
BEWARE THE NOID.
(The classical ol'Dominos mascot)
A concept for the night selection, made by @LessBrainess.
Here's the new death scene (simple but bloody).
(add the dust man theme from mega man 4) omg its dust man from fnf
Made a concept for a maybe new settings UI Inspo to @LurkerIndie for the structure
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