

Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system.
What i added so far:
Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
Next up
New Studio Icon and Animation!
Changed my old Studio name from FazDex Studios to Dreammire Studios™. Sadly the Video don't load on GameJolt, so I post as GIF but means you can't hear the SFX
Btw "Dreammire" stands for sinking into one's own dream
Hey everyone, it’s time for the Q&A!
Got a question about Lost in the Woods? Put it in the comments! It'd be great if everyone could ask at least one question, but of course, no pressure Also, we're working right now on the save slots and more menu UI
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Hey everyone! Once our Discord server reaches 40 members, we'll host a early Q&A where you can ask anything about the game.
You can join the Discord here: https://discord.gg/AHGSZhBsh4
Thanks for all the support so far!
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
LITW on steam, would be peak.
But not ready to pay 100€ now xD
What Lost in the Woods is about in short: (Article) Fell free to share your thoughts and what you would like to see in the final game!
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
The development has only recently started, but I’d love to know what you expect or hope from the game and what you’d like to see in it. Your feedback will really help make sure the game doesn’t end up feeling boring for anyone! No answers won't help_










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