Minor changes :
You can combo it with the Neon Annihilator.
Major changes :
Anyone dosed in the gas will be ignited upon someone damaging them, if hit again, any hit after will deal mini-crits.
Bigger gas cloud and it lingers longer.
If the enemy is hit by their teammate, they will get afterburn but not damage.
Afterburn will stay on the enemy for unlimited time unless they get airblasted, go in water, they shield charge or get a medkit.
It`s to underpowered for its long charge time, so I made the stats fitting for the long charge time.
0 comments