As of right now i am making plans for the sequel, Dead Area 2, i’ve already created the loading screen template for it, and got some music from http://incompetech.com/ so it won’t have the default music by mistake.
Here is what i am expecting in Dead Area 2:
A new character (it will still use a WW2 Soilder model due to limitations of the engine and the fact that the model packs suck alot).
Health Packs (finally something to heal yourself with)
Better Music via http://incompetech.com/
Voice acting via Speakonia
New paths (meaning it is now possible to go 2 directions, and one direction has some ammo or a health pack or even an enemy)
Better Menu Screen Background
A tutorial on the loading screen before a level begins (if possible)
While i am eager to get started with Dead Area 2 right now, i would rather have paitence due to some trial and errors during game development that may occur and the fact that my school starts back next week (next monday; 2 days remaning), so with that being said, i promise that this game won’t be rushed as the first Dead Area game (i actually attempted to make Dead Area 2 only weeks ago, but i failed, but then again, paitence is key, can’t be rushed).
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