Game
Fell
8 years ago

Making Progress


Some progress was made to make the game look better. Initiating loading into a new level has a slow fade to black and once loaded the scene fades from black to the game. It makes the game flow much better in between levels.

5d0a84545c44b.gif

(The fade is faster than the GIF makes it seem, I’ll try boosting the FPS)

There is also a pause menu which is filled with temporary buttons at the moment but is functional.

5d0a845688fec.png

You can now save the level you were just on and start playing from that level after closing the game. It is only possible to have one save but that will be updated later.

The main focus now is to add more levels to be played!



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

An infected room from the second part of Cybel ! Are you up for some cleansing?

it happens

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Among us_into Madness

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg